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Europa Universalis IV Commands List

时间:2025-10-29 18:57来源:本站 作者:admin666 点击:
absolutism Command absolutism [amount] [country tag] This console command adds the specified amount (number) of absolutism to the country you are playing as. If a country tag is specified as a second argument, absolutism will be added to th
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add_to_curia_treasury Command

add_to_curia_treasury [amount] DLC: Emperor

This command adds the specified amount of money to the Curia Treasury. Specify a negative number to remove money from the Curia Treasury.

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add_unrest Command

add_unrest [cid type] [cid index] [amount]

This console command adds the specified amount of unrest (advancement) to the specified faction. See argument information for help with CID Type and Index.

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age_consort Command

age_consort [years] [country tag] DLC: Rights of Man

This cheat sets the age of your country's consort to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own.

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age_ruler Command

age_ruler [years] [country tag]

This console command sets the age of your ruler to the specified amount of years. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler.

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ai_army_tick Command

ai_army_tick [country tag] [file name]

This debug command initiates a forceful reevaluation of all planned army movements by the AI. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. If a country tag is specified, the army of the country with this tag will be reevaluated. If, as a second argument, a file name is provided (e.g. armylog.txt), a log of the reevaluation will be saved to this file (which can then be found in your game's installation directory).

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ai_budget Command

ai_budget

This debug command will print debug data for the AI budget relating to the country you are playing as. Useful for debugging issues related to AI budgets.

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ai_plan_regions Command

ai_plan_regions [country tag]

This debug command initiates a forceful reevaluation of all region assignments for the AI of your current country. If a country tag is specified as an argument, this command will apply to the country with that tag.

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army_drill Command

army_drill [amount] [country tag] DLC: Cradle of Civilization

This console command sets the drill for all sub units to the specified amount. The maximum amount is 100. If you specify a country tag as a second argument, the country with this tag will have their drill affected. Otherwise, this command will apply to the country you are playing as.

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assert Command

assert [trigger]

This debug command asserts the specified trigger.

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assimilate Command

assimilate [province id] [country tag]

This console command assimilates the province with the specified ID. When a province is assimilated, ownership is switched over (to the assimilating country), it is cored, and both its culture and religion are changed to that of the assimilating country. If you do not specify a country tag as an argument, the country you are playing as will assimilate, otherwise, the country with the specified tag will assimilate the province.

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center_of_trade Command

center_of_trade [level] [province id]

This console command creates a center of trade with the specified level (1-3) in the specified province. If the province is already a center of trade, its level will be adjusted to the specified level.

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change_culture_court Command

change_culture_court [court member id] [culture id]

This command sets the culture of the specified court member. See argument information for court member types and culture IDs.

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change_religion_court Command

change_religion_court [court member id] [religion id]

This command sets the religion of the specified court member to the religion with the specified ID. See eu4cheats.com/religions for religion IDs.

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check_save Command

check_save

This debug command will debug your game's save system. In the background, it works by simulating a save twice and checking that the two saves are the same. If they are different, there is a problem (because two save files made at the same time should be identical).

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clearae Command

clearae [country tag] [country tag]

This console command will clear any aggression expansion between the two countries with the specified country tags. The first country tag is for the country you wish to clear the aggressive expansion towards. The second country tag (optional) is for the the country that is imposing the aggressive expansion. If you do not specify a second country tag, aggressive expansion from all nations towards the specified country will be reset.

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clearreforms Command

clearreforms [country tag]

This console command will clear all government reforms for the country with the specified country tag. If you do not specify a country tag, government reforms for the country you are playing as will be cleared.

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CrashReporter.DeleteCrashData Command

crashreporter.deletecrashdata [days]

This debug command can be used to free up space from crash dumps. All crash dumps older than the specified amount of days will be deleted.

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CrashReporter.SimulateCrash Command

crashreporter.simulatecrash

This debug command crashes the game. Developers, modders, and curious players may wish to simulate a crash for debugging purposes.

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CrashReporter.UploadCrash Command

crashreporter.uploadcrash

This debug command will upload your game's latest crash dump.

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ct Command

ct

This command will copy to your clipboard all timer info.

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cv Command

cv

This debug command copies the version number of your Europa Universalis IV installation / game to your clipboard.

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debug_crownland Command

debug_crownland [country tag]

This debug command starts a log for all crownland changes for the country with the specified country tag.

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devotion Command

devotion [amount] [country tag]

This console command sets the devotion of the country with the specified tag to the specified amount. If you do not specify a country tag as a second argument, the command will apply to the devotion of the country you are currently playing as.

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echo Command

echo [message]

This debug command prints the message that follows to the console. 'echo test 123' would print 'test 123' to the console.

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enable_all_commands Command

enable_all_commands

This debug command prints to the console 'Not Successful'. It is believed that the original function of this command was removed before the game was released.

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enable_game_controller Command

enable_game_controller

This is a toggle command. If game controller support is disabled (default), typing this command will turn it on. If game controller support is enabled, typing this command will turn it off.

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estate_agenda Command

estate_agenda [agenda id]

This console command starts the estate agenda with the specified ID.

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fast_colonize Command

fast_colonize

This is a toggle command that turns instant colonization on and off. Instant colonization, as you might've guessed, makes colonization instant. This command will also affect AI countries making them instantly colonize too. By default, typing this command will turn on instant colonization. If instant colonization has been turned on, typing this command will turn it off.

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findcommands Command

findcommands [text]

This command will find and print a list of commands with the specified text in their name or description.

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flagship_galley Command

flagship_galley [name] [ability id] [ability id] [ability id]

This console command will create a galley with the specified name and abilities as a flagship. See arguments for ability IDs.

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flagship_heavy Command

flagship_heavy [name] [ability id] [ability id] [ability id]

This console command will create a heavy ship with the specified name and abilities as a flagship. See arguments for ability IDs.

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flagship_light Command

flagship_light [name] [ability id] [ability id] [ability id]

This console command will create a light ship with the specified name and abilities as a flagship. See arguments for ability IDs.

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heir_history Command

heir_history

This debug command prints to the console heir history.

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highlight_islands Command

highlight_islands [threshold]

This debug command will highlight all provinces that would be classified as an island under the specified threshold (as in, those that the 'Province is on an island' condition would apply to).

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imperial_incident Command

imperial_incident [imperial incident id] DLC: Emperor

This cheat command starts the imperial incident with the specified ID.

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incident Command

incident [shinto incident id] [country tag] DLC: Mandate of Heaven

This console command starts the incident with the specified ID for the country with the specified country tag. If you do not specify a country tag, the incident will start in the country you are playing as. Note that this command applies to the Shinto religion.

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innovativeness Command

innovativeness [amount] [country tag] DLC: Rule Britannia

This command adds the specified amount of innovativeness to the country with the specified tag. If you do not specify a country tag, the country you are playing as will be affected. If you do not specify an amount, the default amount is 100. Specifying a negative amount reduces innovativeness.

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insult Command

insult [country tag] [country tag] [insult id] DLC: Dharma

This console command sends the specified insult from one country to another.

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invasion_target Command

invasion_target [province id]

This command sets the AI's invasion target to the province with the specified ID.

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invest Command

invest [investment id] [province id] DLC: Dharma

This is a toggle command, it will enable or disable the Trade Company Investment with the specified ID for the specified province.

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isolationism Command

isolationism [level] DLC: Common Sense

This command sets the isolation level (0 - 4) of the country you are playing as to the specified number. Note that this command applies to the Shinto religion.

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kill_advisors Command

kill_advisors [country tag]

This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag.

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landing_page Command

landing_page [dlc key]

This debug command shows the landing page for the DLC with the specified key.

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make_subject Command

make_subject [country tag] [country tag] [subject type id]

This console command makes a country a subject of another country. See argument information for subject types and IDs. If you do not specify a second country tag, the country tag you specify will become subject of the country you are playing as.

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meritocracy Command

meritocracy [amount] [country tag] DLC: Mandate of Heaven

This command sets the Chinese Emperor of the specified country's meritocracy to the specified amount.

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mission Command

mission [mission id]

This is a toggle command. If mission completion for the specified mission ID is enabled, typing this command will enable it. Otherwise, it will disable it.

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norevolts Command

norevolts

This is a toggle command. If revolts are enabled, running this command will turn them off. If revolts are disabled, using this command will turn them back on.

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nowar Command

nowar

This is a toggle command. If AI war declarations are turned on, using this command will turn them off (default). If they are already disabled, running this command will re-enable them. AI war declarations are declarations of war from countries that aren't controlled by players.

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pass_next_reform Command

pass_next_reform [reform id]

This console command adds the reform with the specified ID to the Holy Roman Empire. See argument information for reform IDs.

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pick_golden_bull Command

pick_golden_bull [golden bull id]

This command will give the Pope the Golden Bull with the specified ID. See argument information for Golden Bull IDs.

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powerspend_count Command

powerspend_count

This debug command writes to the games log (game.log in installation directory) the amount of times that powerspend has been executed.

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print_estate_land_share Command

print_estate_land_share

This debug command logs to the console the current land shares for estates or crowns.

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print_modifiers Command

print_modifiers

This debug command prints to file (stored in DocumentsParadox InteractiveEuropa Universalis IV) the current gamestate modifiers.

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reform_desire Command

reform_desire [amount]

This console command adds the specified amount of reform desire to your current country.

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reformprogress Command

reformprogress [amount] [country tag]

This console command adds the specified amount of Government reform progress to the country with the specified country tag. If you don't specify a country tag as the second argument, this command will appy to the country that you are playing as. If you do not specify an amount, the default (500) will be added.

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refresh_knowledge Command

refresh_knowledge

This debug command will refresh to performance counter for knowledge.

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religious_school Command

religious_school [religious school id] [country tag] DLC: Cradle of Civilization

This console command sets the religious school for the country with the specified country tag. If no country tag is specified, this command will apply to the country that you are playing as. See argument information for religion school IDs.

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repair Command

repair [country tag]

This cheat command will instantly repair all ships belonging to the country with the specified country tag.

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reshuffle_seat_bribes Command

reshuffle_seat_bribes DLC: Common Sense

This console command reshuffles bribes for all parliament seats.

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run_commands Command

run_commands [file name]

This console command will run all of the commands within the file with the specified name. See argument information for where to place the file.

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runyear Command

runyear [year] [file name]

This console command will run the commands within the file with the specified name when the game year hits the specified year. See argument information for where to place the file.

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set_base_manpower Command

set_base_manpower [province id] [value]

This command sets the base manpower (multiplier) for the province with the specified ID to the specified value. Base manpower is the multiplier used in the calculation for province manpower. Province manpower is base manpower * manpower efficiency * local autonomy.

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set_base_production Command

set_base_production [province id] [value]

This command sets the base production efficiency (multiplier) for the province with the specified ID to the specified value. Base production efficiency is the multiplier used in the calculation for province production income, trade value, and goods produced.

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set_base_tax Command

set_base_tax [province id] [value]

This command sets the base tax (multiplier) for the province with the specified ID to the specified value. Base tax is used in the calculation for province tax income. Province tax income is (base tax + local tax income) / 12 * tax income efficiency * (1 - local autonomy).

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spread_revolution Command

spread_revolution [province id] DLC: Emperor

This console command will spread the revolution to the province with the specified ID.

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startup_screen Command

startup_screen

This is a debug command that creates and opens up a new startup screen (the screen that loads when you open the game).

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stop Command

stop [date]

This console command will pause the game when the specified in-game date is reached (i.e. not your computer/real life date).

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syntheticdawn Command

syntheticdawn [country tag]

This console command will change the country with the specified tag to Synthetics. Synthetics is an easter egg state that can only be created through this console command.

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test Command

test [code test id]

This debug command runs the code test with the specified code test ID.

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test_neighbour Command

test_neighbour [country tag]

This debug command prints information to the console regarding the neighbour status of the country with the specified tag and the country that you are playing as.

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timer_dump Command

timer_dump

This debug command prints data from timing tests to the game's log file.

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timer_show Command

timer_show

This is a toggle command, it enables and disables the display of timing related data on your screen.

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tributary Command

tributary [country tag] DLC: Mandate of Heaven

This console command makes the country with the specified country tag a Tributary state.

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verify_loc Command

verify_loc

This debug command can be used to verify localization keys. Any keys that are unlocalized will be saved to the games log file (at DocumentsParadox InteractiveEuropa Universalis IVlogs).

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writetestentities Command

writetestentities

This debug command prints a list of test entities for all nations to the local_temp.log file which can be found at DocumentsParadox InteractiveEuropa Universalis IVlogs.

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zeal Command

zeal [amount] [country tag] DLC: Emperor

This console command adds the specified amount of Revolutionary Zeal to the country with the specified country tag.

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zombie Command

zombie

This is a toggle debug command. If army debug is disabled (default), running this command will enable it, otherwise it will disable it.

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age Command

age [game age] DLC: Mandate of Heaven

This command can be used to change the age of the game to Age of Exploration, Age of Reformation, Age of Absolutism or Age of Revolution. See argument information for the game IDs (0-3).

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age_heir Command

age_heir [age] [country tag]

This command changes the age of the heir of your current country. If you specify a country tag, the age of the heir of that country will be changed.

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add_backer Command

add_backer [province id] DLC: Common Sense

This command makes the province with the specified ID become a backer (in support) of the current issue that is running in parliament.

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add_baseunrest Command

add_baseunrest [province id] [amount]

This command adds the specified amount to the specified province's base unrest. Specify a negative amount to remove base unrest.

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add_cardinal Command

add_cardinal

This command adds one cardinal to your current nation (provided it is catholic).

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add_cb Command

add_cb [casus belli id] [country tag] [country tag]

This command adds the specified Casus Belli against the country with the specified tag. Specify a second country tag to send the Casus Belli from that country, rather than from the country you are currently playing as.

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add_claim Command

add_claim [province id] [country tag]

This command claims the province with the specified ID for either your current country, or the country with the specified country tag (if you specify a country tag).

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add_colonist Command

add_colonist [country tag]

This command adds a colonist to the country with the specified country tag. NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values.

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add_consort Command

add_consort [country tag] [country tag] DLC: Rights of Man

This cheat adds a consort to your current country. If you specify a country tag, the consort will be added to that country. If you specify a second country tag, the consort will be of that nationality.

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add_core Command

add_core [province id] [country tag]

This command makes the province with the specified ID a core of the country it belongs to.

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add_devastation Command

add_devastation [province id] [devastation amount]

This command adds the specified amount of devastation to the specified province.

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add_diplo Command

add_diplo [country tag]

This command adds a diplomatic enroute to the country with the specified tag.

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add_faction Command

add_faction [faction name]

This command adds the faction with the specified name to the country you are currently playing as.

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add_heir Command

add_heir [country tag]

This command adds a heir to your country - or the country with the specified country tag (if you specify a country tag). If a heir already exists, this command will replace the heir with a new heir.

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add_idea_group Command

add_idea_group [idea group key] [country tag]

This command adds the specified idea group to your country, or the specified country tag. See our idea group ID list for IDs.

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add_interest Command

add_interest [country tag]

This command adds a country (specified by a country tag) to your interest.

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add_issue Command

add_issue [issue id] DLC: Common Sense

This command adds an issue, specified by its id/key, to parliament.

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add_liberty_desire Command

add_liberty_desire [amount] [country tag]

This command can be used to add or remove liberty desire from a country, specified by its country tag.

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add_local_autonomy Command

add_local_autonomy [province id] [amount]

This command adds a specified amount of local autonomy to the province with the specified ID.

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add_loyalty Command

add_loyalty [estate id] [amount] DLC: The Cossacks

This command adds loyalty to the estate with the specified ID. Specify a negative number to remove loyalty. See argument explanation for estate IDs.

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add_missionary Command

add_missionary [country tag]

This command adds a missionary to the country with the specified country tag.

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add_natives Command

add_natives [province id] [amount]

This command adds natives to the province with the specified ID. The amount added is equal to the number specified multiplied by 100: an amount of 1 would add 100 natives.

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add_opinion Command

add_opinion [source country tag] [target country tag]

This command improves a country's opinion of another country by 100.

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add_pa Command

add_pa [country tag]

This cheat adds 10% patriarch authority to the country with the specified tag.

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add_permanent_claim Command

add_permanent_claim [province id] [country tag]

This command will make a permanent claim of a province for the specified country. A permanent claim does not expire.

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add_pi Command

add_pi [country tag]

This command will add 100 Papal Influence to the country with the specified tag.

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add_prosperity Command

add_prosperity [province id] [progress %]

This command can be used to make a province progress further towards prosperity. Specify a negative number to decrease a province's prosperity progress.

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add_reformlevel Command

add_reformlevel [amount]

This command can be used to add to the reform level of the Holy Roman Empire.

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add_republican_tradition Command

add_republican_tradition [amount] [country tag]

This command will add the specified amount of Republican Tradition to the country with the specified country tag.

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add_trait Command

add_trait [ruler trait id] DLC: Rights of Man

This command adds the specified trait to the ruler of the country you are currently playing as.

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adm Command

adm [amount] [country tag]

This cheat command adds the specified amount of administrative power to the country with the specified country tag. If you don't specify a country tag, the administrative power will be added to the country that you are playing as. If an amount is not specified, the default (999) will be applied.

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admiral Command

admiral [fire] [shock] [maneuver] [siege] [country tag]

This command creates an admiral with the specified shock, fire, maneuver and siege rating. If a country tag is specified, the newly created admiral will be added to that country, if not, the admiral will be added to the country you are playing as.

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ai_minister Command

ai_minister [army / diplomacy / trade]

This command will toggle AI for the specified minister (see argument information for IDs).

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ai Command

ai [country tag]

This command can be used to toggle (enable and disable) AI for either all nations, or a specified country.

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aiinvalid Command

aiinvalid

This is a debug command. When executed, it will print a list of invalid AI command counts.

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aiview Command

aiview

This command will enable and disable (toggle) the visibility of verbose AI information.

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annex Command

annex [country tag] [country tag]

This cheat will annex the country with the specified tag for either your own country or a specified country.

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army_tradition Command

army_tradition [amount] [country tag]

This command will add the specified amount of army tradition to a specified country tag.

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army_professionalism Command

army_professionalism [amount] [country tag]

This command will add the specified amount of army professionalism to a specified country tag.

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authority Command

authority [amount] [country tag] DLC: El Dorado

This command adds the specified amount of authority to either your own country or the country with the specified tag. Negative numbers will remove authority.

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autosave Command

autosave

This command will save the game.

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balance Command

balance

This is a debug command. Executing this command will print information about balances to the game.log file (not the console).

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bearhaslanded Command

bearhaslanded [province id]

This command spawns Jan Mayen in the specified province.

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canals Command

canals DLC: Wealth of Nations

This is a debug command, it is used to debug canals within the map.

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cash Command

cash [amount] [country tag]

This command can add or remove money (ducats) from your country's (or a specified country's) treasury. Negative numbers will remove money.

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change_religion Command

change_religion [country tag / province id] [religion id]

This command can be used to change the religion of either a country or province, specified by a country tag or province ID. See argument information for religion IDs.

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church_power Command

church_power [amount] [country tag] DLC: Common Sense

This command adds the specified amount of church power to the specified country tag (or the country you are playing as if no country tag is specified).

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clear Command

clear

This command will clear the console - meaning all messages previously sent to you will be hidden (they are not cleared console log files, just the in-game console).

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clr_consort_flag Command

clr_consort_flag [country tag] [flag id] DLC: Rights of Man

This command clears a consort flag.

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clr_flag Command

clr_flag [flag id]

This command clears a global flag.

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clr_prov_flag Command

clr_prov_flag [flag id] [province id]

This command clears a province flag.

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collision Command

collision

This command enables and disables (toggles) the collision box debug information being drawn on the screen. This is useful for debugging issues with collisions, etc.

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colonize Command

colonize [province id]

This command colonizes the specified province for your current country. The colonized province will become a core with the province's original characteristics (like religion and culture).

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combat_dice Command

combat_dice [number]

This command can be used to set the number the combat dice will roll to, meaning it will no longer be random. 'combat_dice 3' would mean the combat dice would always land on 3. Use the command 'combat_dice -1' to restore normal functionality (random).

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combatsound Command

combatsound [frequency]

This command can be used to change the frequency of the random sounds emitted from the combat view.

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control Command

control [province id] [country tag]

This command sets the controller of a specified province to the specified country tag (if no country tag is specified, the country that you're playing as will become the controller).

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corrupt Command

corrupt [corruption value] [country tag]

This command will change the corruption of a specified country to the specified amount. Note that this does not add the specified amount of corruption to a country - it sets the corruption to the number entered.

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country_modifier Command

country_modifier [country tag] [modifier id]

This command will print the value of the specified modifier for the target country.

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create_march Command

create_march [country tag] [country tag]

The command makes the specified country the march of the second specified country.

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culture Command

culture [province id]

This cheat command sets the culture of the specified province to the primary culture of the country you are playing as.

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date Command

date [yyyy.mm.dd]

This command changes the date of the game to the date specified.

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debug_info Command

debug_info

This command enables and disables (toggles) the visibility of debug information.

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debug_mode Command

debug_mode

This command enables debug tooltips meaning country tags, province IDs and border distances will be shown to you when you hover over locations in the game.

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debug_nogui Command

debug_nogui

This command will toggle the visibility of the game's GUI - with this option in game things like menus and toolbars will be hidden.

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debug_reload_areas Command

debug_reload_areas

This command will reload all areas on the map - useful for debugging and fixing bugs.

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debug_reload_regions Command

debug_reload_regions

This command will reload all regions on the map - useful for debugging and fixing bugs.

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declare_war Command

declare_war [country tag] [country tag] [call allies]

This cheat makes two specified nations (countries) declare war on each other - no casus belli is required.

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delete_wars Command

delete_wars [country tag]

This command will end all wars the specified country is engaged in. NOTE: This command will only end wars the country is the aggressor or defender in, not wars they are assisting in (e.g. for allies). Truces are not affected by this command.

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kill Command

kill [country tag]

This command will kill the ruler of the specified country.

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dip Command

dip [amount] [country tag]

This command will add the specified amount of diplomatic power to your country. If a country tag is specified, the country with this tag will instead have their diplomatic power changed. Negative numbers reduce diplomatic power. Running this command without any arguments adds 999 diplomatic power to your country.

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diplocount Command

diplocount

This command is a debug tool - prints diplomatic action debug information and statistics to the game.log file.

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diplomacy_info Command

diplomacy_info

This command prints information about diplomatic relations to the game console.

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disaster Command

disaster [disaster id]

This command will start the disaster with the specified ID within the country you are currently playing as. To start a distaster within another country, switch to it using the tag command.

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discover Command

discover [country tag] [country tag]

This command can be used to discover the capital of the specified country for a specified country.

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doom Command

doom [amount] [country tag] DLC: El Dorado

This command adds a specified amount of doom to a country (of the Nahuatl religion). Specify a negative number to remove doom.

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economy Command

economy

This is a debug command. Executing this command will cause debug information about the economy to be printed to the game.log file.

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embrace Command

embrace [province id] [institution id]

This command will embrace a specified institution within a specified province. If you do not specify an institution, all institutions within the province will be embraced.

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epicfail Command

epicfail [country tag]

This command causes all spies belonging to the specified country fail.

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event Command

event [event id] [country tag] [option id]

This command will run the event with the specified ID. If a country tag is specified, it will be executed within that country.

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exhaust Command

exhaust [amount] [country tag]

This command will add or remove war exhaustion from a specified country.

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fast_diplo Command

fast_diplo

This command removes the wait time required for a enroute diplomats to be appointed (ignores the date check).

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favors Command

favors [country tag] [amount] DLC: The Cossacks

This command adds favor for the country you are currently playing as from the specified country.

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fervor Command

fervor [amount] [country tag] DLC: Wealth of Nations

This command adds the specified amount of fervor to the country with the specified country tag.

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form_union Command

form_union [country tag] [country tag]

This command forms a union between the two specified countries.

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fow Command

fow [province id]

This command toggles (enables and disables) fog of war (FoW). If a province ID is specified, it will be toggled in that province, if not, it will be toggled in all provinces.

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frenzy Command

frenzy

This command enables Great Power Frenzy. Use the command 'frenzy_off' to disable.

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frenzy_off Command

frenzy_off

This command disables Great Power Frenzy. Use the command 'frenzy' to enable.

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fullscreen Command

fullscreen

This command enables and disables (toggles) fullscreen mode for the game.

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gamespeed Command

gamespeed [speed]

This command can be used to change the speed the game runs at. 5 is fastest, 0 is stopped (paused).

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god Command

god

This command enables and disables (toggles) god mode. In god mode, you will instantly win all wars you are engaged in or engage with.

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golden_age Command

golden_age [country tag] DLC: Mandate of Heaven

This command starts a golden age within the country of the specified country tag.

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harmonization Command

harmonization [progress] [country tag] DLC: Mandate of Heaven

This command can be used to change a Confucian country's progress towards harmonization.

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harmony Command

harmony [amount] [country tag] DLC: Mandate of Heaven

This command adds the specified amount of harmony to the specified Confucian country.

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help Command

help [command]

If executed without a command as an argument, a list of all commands will be printed to the console. If executed with a command as an argument, help for that command will be printed to console.

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helphelp Command

helphelp

A joke command - prints the joke response 'No help for you' to the console.

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helplog Command

helplog

This command prints a list of all console commands to the game.log file.

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horde_unity Command

horde_unity [amount] [country tag] DLC: The Cossacks

This command can be used to set the unity of a country's horde to a specified value.

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ideadump Command

ideadump

This command prints a list of all countries and their general ideas to the game.log file.

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imperial_authority Command

imperial_authority [amount] [country tag]

This command can be used to increase or decrease the imperial authority of a specified country's emperor.

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infinite_combat Command

infinite_combat

This command enables infinite combat mode (unknown).

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inflation Command

inflation [amount] [country tag]

This command can be used to increase or decrease inflation within a specified country.

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integrate Command

integrate [country tag] [country tag]

This command starts the integration process of one country into another. If the two specified countries are already integrating, this command will instantly complete the integration process.

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karma Command

karma [amount] [country tag] DLC: Common Sense

This command adds and removes karma from a specified Buddhist country.

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kill_cardinal Command

kill_cardinal [country tag]

This command kills the first cardinal (in the cardinal list) of the specified country.

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kill_consort Command

kill_consort [country tag] DLC: Rights of Man

This command kills the consort of the specified country.

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kill_heir Command

kill_heir [country tag]

This command kills the heir of the specified country.

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kill_leader Command

kill_leader

This command kills a random leader (from any country in the game).

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leader Command

leader [fire] [shock] [maneuver] [siege] [country tag]

This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country.

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leak Command

leak

This is a debug tool - it is used to test for memory leaks. May crash the game.

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leak_gpu Command

leak_gpu [chunk byte #] [chunk number]

This is a debug tool - it is used to test for GPU memory leaks. May crash the game.

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legitimacy Command

legitimacy [amount] [country tag]

The command can be used to change the legitimacy of the specified country's leader.

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low_memory Command

low_memory

This command will make the game attempt to reduce the amount of RAM (memory) it is using.

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lucky Command

lucky [country tag]

This command enables and disables (toggles) a specified country's lucky nation status. If no country tag is specified, the nation you are playing as will be affected.

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mandate Command

mandate [amount]

This command adds the specified amount of mandate to the country you are currently playing as.

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manpower Command

manpower [amount] [country tag]

This command adds the specified amount of manpower to the specified country tag. The amount of man power is 1000x the number entered (e.g. 2 would add 2000 manpower).

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map_random Command

map_random [seed]

This command can be used to generate/randomize a new part of the map. See argument information for more help.

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map_vertextextures Command

map_vertextextures

This command enables and disables (toggles) the visibility of vertex textures in the game map.

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mapmode Command

mapmode [map mode #]

This command will change the mode of the game map to the specified map mode.

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memory Command

memory

This command prints to console the amount of memory (RAM) the game is currently using.

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mil Command

mil [amount] [country tag]

This command can be used to add and remove military power to/from a specified country.

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humans Command

humans [amount]

This command adds the specified amount of humans to your current country.

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msg Command

msg

This command toggles (enables and disables) the pop up that shows whenever you receive a message.

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native_uprising Command

native_uprising [province id]

This command starts a native uprising within the province with the specified ID.

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navy_tradition Command

navy_tradition [amount] [country tag]

This command adds the specified amount of navy tradition to the country with the specified country tag.

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nextsong Command

nextsong

This command changes the song currently being played (in-game music) to the next song queued in the playlist.

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nolimit_missions Command

nolimit_missions

This command removes the limitation that restricts amount of major missions you can choose from.

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nopausetext Command

nopausetext

This command shows and hides (toggles) the pause banner in the game's GUI.

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nudge Command

nudge

This command shows the nudge tool.

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observe Command

observe

This command enables observe mode - meaning the AI will make full control of the game and you will no longer control a country (also known as spectator mode). Use the tag command to resume playing again.

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oos Command

oos

This command causes the game client to go out of sync (OOS). Used for debug/development purposes, not recommended for players.

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own Command

own [province id] [country tag]

This command changes the owner of a specified province to the specified country. If no country tag is specified, the country you are currently playing as will become the owner of the specified province.

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own_core Command

own_core [province id] [country tag]

This command changes the owner of the specified province and also makes it a core of the country with the specified country tag.

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piety Command

piety [amount] [country tag]

This command adds and removes piety from countries of the Muslim religion.

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pirate Command

pirate [province id]

This command starts a pirate within the province with the specified ID.

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poll Command

poll

This is a debug command. It polls valid events.

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population Command

population [province id] [amount]

This command adds the specified amount of population to the province with the specified provice ID. Note that this command only works for provinces that are a part of a colony.

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power Command

power [stability key / idea group key / tech key] [country tag]

This command adds an idea group to the country with the specified country tag.

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powerpoints Command

powerpoints [amount] [country tag]

This command adds the specified amount to all 'power points'. Power points are powers like administrative power, military power, diplomatic power, etc for a country.

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powerspend Command

powerspend

This command prints out statistics attaining to power spending for all countries.

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prestige Command

prestige [amount] [country tag]

This command can be used to increase or decrease a specified country's prestige.

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prices Command

prices

This is a debug command. This will print price information to the game.log file.

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print_flags Command

print_flags

This command will print a list of global flags to the console.

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print_prov_flags Command

print_prov_flags [province id]

This command will print a list of flags for the province with the specified ID to the console.

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PrintSynchStuff Command

printsynchstuff

This command prints the game's 'random count' and the seed of the map.

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protectorate Command

protectorate [country tag] [country tag]

This command makes one country protectorate another. A protectorate is a country that is protected and controlled by another.

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province_modifier Command

province_modifier [province id]

This command shows the modifier values (boosts, etc) for the specified province ID.

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reform Command

reform [province id]

This command will start a reformation within the province with the specified province ID.

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refreshknowledgecount Command

refreshknowledgecount

This command will refresh the values on the performance calculator (this command is untested by EU4Cheats, so may not work as intended).

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reinitchat Command

reinitchat

This command re-initiates the chat (reloads the chat).

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reload Command

reload [file name]

This command reloads the specified file. If you've made changes to a lua or GUi file, this command can reload the file and apply the changes without you needing to restart your game.

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reload_canals Command

reload_canals

This command reloads the canals bitmaps.

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reload_heightmap Command

reload_heightmap

This command reloads the game's heightmaps.

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reload_lakes Command

reload_lakes

This command reloads all lakes existing across the game.

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reload_map Command

reload_map

This command reloads the map.

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reload_provincemap Command

reload_provincemap

This command reloads the province map.

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reload_straits Command

reload_straits

This command reloads all strait vertex buffers.

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reload_treemap Command

reload_treemap

The command reloads the game's tree map.

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reloadfx Command

reloadfx [map / .fx file]

This command (without any arguments) reloads the game shaders. You can optionally specify either a mapname, postfx or filename (ending in .fx).

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reloadinterface Command

reloadinterface

This command reloads the GUI (HUD elements) of the game.

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reloadloc Command

reloadloc

This command reloads the game's language files (localisation files located in the 'localisation/' folder).

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reloadtexture Command

reloadtexture [texture file]

This command reloads the texture with the specified name.

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reloadtradewinds Command

reloadtradewinds

This command reloads the game's trade winds.

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remove_cb Command

remove_cb [casus belli id] [country tag] [country tag]

This command removes a casus belli (specified by its ID and the two country tags involved).

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remove_claim Command

remove_claim [province id] [country tag]

This command removes a claim a specified country has made on a province.

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remove_core Command

remove_core [province id] [country tag]

This command makes the specified province no longer a core of the country it belongs to.

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remove_defender_faith Command

remove_defender_faith

If your country has a Defender of the Faith for its religion, this command will remove the title.

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remove_interest Command

remove_interest [country tag]

This command removes a country from your country's interest.

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remove_march Command

remove_march [country tag] [country tag]

This command makes a country no longer a march of another country.

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remove_rival Command

remove_rival [country tag]

This cheat makes the specified country no longer a rival of your current country.

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remove_trait Command

remove_trait [ruler trait id] DLC: Rights of Man

This command removes the specified trait from the ruler of the country you are currently playing as.

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rendertype Command

rendertype

This command prints the current backend being used for graphical rendering.

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reset_economy Command

reset_economy

This command resets the economy statistics (not the economy itself) that are shown when the economy console command is executed.

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reset_god Command

reset_god DLC: Wealth of Nations

This command resets the personal deity of your current country.

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reset_migrate Command

reset_migrate DLC: Conquest of Paradise

This command ends the cooldown that limits how fast you can migrate. Note that this will end a cooldown that is currently in place, not remove the cooldown for every migration (e.g. if you had to wait 2 minutes before migrating again, executing this command would allow you to migrate again instantly, but there would be another cooldown after).

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reset_mission_cancel Command

reset_mission_cancel [country tag]

This command ends the cooldown that limits how soon a country can start another mission after cancelling a previous mission. Note that, like the reset_migrate command, this only ends the current cooldown in place, a cooldown will be applied again when you next cancel a mission.

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reset_powerspend Command

reset_powerspend

This command resets the statistics that show in the 'powerspend' command.

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revolt Command

revolt [province id]

This command starts a revolt within the province with the specified ID.

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revolution_target Command

revolution_target [country tag]

This command makes the specified country the game's 'revolution target'. Note that there can only be one target of a revolution at any given time in EU4.

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rgb Command

rgb [amount]

This command prints a specified amount of random RGB (color) values to the game.log file.

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run Command

run [file name]

This command runs a list of commands in a specified file. The file should be located in the game's root directory (the main folder for the game, where EU4.exe is located).

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russian Command

russian [amount] DLC: Third Rome

This command adds the specified amount of government ability points to your current country.

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sailors Command

sailors [amount] [country tag]

This command adds the specified amount of sailors to the specified country.

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savegame Command

savegame

This command saves the game.

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score Command

score

This is a debug command. After executing this command, score information will be printed to the game.log file.

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selflearningai Command

selflearningai

This command toggles (enables and disables) the games self-learning AI (artificial intelligence).

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set_consort_flag Command

set_consort_flag [country tag] [flag] DLC: Rights of Man

This command sets the specified consort flag for the specified country tag. Use clr_consort_flag to remove.

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set_flag Command

set_flag [flag]

This command sets the specified global flag. Use clr_flag to remove.

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set_leader_trait Command

set_leader_trait [leader trait id]

This command will set your country's military leader's trait to the trait with the specified trait ID.

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set_prov_flag Command

set_prov_flag [flag id] [province id]

This command sets the specified flag for the province with the specified ID.

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setmissionaryprogress Command

setmissionaryprogress [province id] [progress]

This command can be used to advance the progress of a missionary within a specified province.

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SetRandomCount Command

setrandomcount [count]

This command, if executed without any arguments (just 'SetRandomCount'), will set the random count to 0. If a number is provided as an argument, the random count will be set to this.

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show_ideas Command

show_ideas [country tag]

This command will print a list of the ideas (with information) for the specified country tag to the game.log file.

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siege Command

siege [province id]

This cheat will instantly win the current siege in the specified province.

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smoothframelog Command

smoothframelog

This command enables and disables (toggles) smooth frame logging.

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spawn Command

spawn [province id] [unit id]

This command spawns the unit with the specified ID within the province with the specified ID.

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spawnactor Command

spawnactor [actor / mesh name] [province id] [animation]

This command spawns an actor with the specified name and within the specified province.

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splendor Command

splendor DLC: Mandate of Heaven

This command gives your current nation 1000 splendor. There is no way to specify another country tag/amount - use the tag command to switch to another country and use this command to add splendor to another country.

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spritelevel Command

spritelevel [level]

This command sets your country's sprite level.

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spynetwork Command

spynetwork [country tag] [amount]

This cheat adds spy network points to the specified country tag.

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stability Command

stability [amount] [country tag]

This cheat will add the specified amount of stability to the specified country tag.

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state Command

state [province id]

This command toggles the state/territory status for a specified province. If the specified province is a territory, it will be made into a state - if it is a state, it will be made into a territory.

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stats Command

stats

This command prints statistics to the game.log file.

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surrender Command

surrender

This command will make your current country surrender.

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tag Command

tag [country tag]

This command will make you play as (switch to) the specified country tag. The country you were playing as before will be controlled by AI. For country tags, see our country tags list.

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tech Command

tech [amount]

This command adds the specified amount of levels in all technology types (for your current country).

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test_achievement Command

test_achievement [achievement id]

This is a debug command - it tests the specified achievement.

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testevent Command

testevent [event id] [character id]

This is a debug command - it tests a specified event (and character).

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testmission Command

testmission [mission]

This is a debug command - it tests a specified mission.

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texture_usage Command

texture_usage

This command prints information about the game's texture usage to the console.

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ti Command

ti

This command enables and disables (toggles) terrain incognita. Terrain ingcognita is the hiding of unknown (i.e. unexplored) parts of the map.

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time Command

time

This command prints the current time to the console.

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timer Command

timer

This command is a debug tool - it prints collected data for the 'timer_start' command.

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timer_reset Command

timer_reset

This command will reset the debug timer (after it has been started with the 'timer_start' command).

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timer_restart Command

timer_restart

This command restarts the debug timer. Use 'timer' to see results/data collected.

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timer_start Command

timer_start

This command starts the debug timer, use 'timer' to see results/data collected.

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timer_stop Command

timer_stop

This command stops the debug timer from collecting data.

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touch_test Command

touch_test

This is a debug command. It is used to test touch/collisions.

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trust Command

trust [country tag] [amount]

This command adds the specified amount of trust (from your current country) to the specified country tag.

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update_loc Command

update_loc [language tag]

This command updates the localisation file for the specified language tag (e.g. 'English').

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validateevents Command

validateevents

This is a debug command - it will validate all events (and won't trigger them).

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vassalize Command

vassalize [country tag] [country tag]

This command will make the specified country tag a vassal of the second country tag.

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version Command

version

This command prints the version of Europa Universalis IV your game is running.

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victorycard Command

victorycard

This command will enable victory cards in singleplayer mode.

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window Command

window [open / close]

This command will open (or close if already open) the specified window.

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winwars Command

winwars

NOTE: This command has been reported as broken as of an update to warscore calculation. This command will set the warscore of all wars your country is currently engaged in to 100%.

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yesman Command

yesman

This command will toggle (enable and disable) yesman mode. In yesman mode, the AI of all countries will instantly accept any proposal/offer you may (regardless of circumstances, etc).

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(责任编辑:admin666)

absolutism Command

absolutism [amount] [country tag]

This console command adds the specified amount (number) of absolutism to the country you are playing as. If a country tag is specified as a second argument, absolutism will be added to this country. Negative numbers can be used to decrease the absolutism of a country.

AmountA number. The amount of absolutism to add to your (or the specified) country. Negative numbers will decrease absolutism.
Country TagOptional. A country tag. If specified, this command will apply to the absolutism of the country with the specified tag. See tags at eu4cheats.com/country-tags.
AmountA number. The amount of money you wish to add to the Curia Treasury.
CID TypeTo find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. Hover over the faction you wish to add unrest to: the first number is the CID type.
CID IndexTo find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. Hover over the faction you wish to add unrest to: the second number is the CID index.
AmountThe amount of unrest (advancement) you wish to add. Specify a negative number to reduce unrest.
YearsA number. This is the amount of years that the consort's age will be set to. Note that this command *sets* age, it does not add this number to the consort's existing age.
Country TagOptional. If specified, the country with this country tag will have the age of their consort set (as opposed to your country).
YearsA number. The amount of years of age that the ruler of the country should be. 15 would be 15 years old.
Country TagOptional. A country tag. If specified, this command will change the age of the ruler belonging to the country with this country tag.
Country TagOptional. A country tag. If specified, the country with this tag will have their army reevaluated.
File NameOptional. A file name to save a log file to. It will be saved in your game's installation folder.
Country TagOptional. The country tag of the country you wish to apply this command to. If not specified, the country you are playing as will be affected.
AmountA number between 0 and 100. The amount of drill to set the country's sub units to.
Country TagOptional. If specified, this command will change the drill of all sub units for the country with the specified country tag.
TriggerThe name of the trigger that you wish to assert.
Province IDThe ID of the province you wish to assimilate.
Country TagOptional. If specified, the country with this tag will be the country that assimilates the specified province. If not, it will be your country.
LevelA number between 1 and 3. The level to set the center of trade in the specified province to. 1 for level one, 2 for level two, and 3 for level three.
Province IDThe ID of the province you wish to upgrade to a center of trade (and/or adjust the level of).
Court Member IDThe ID of the court member you wish to change the culture of. Court member IDs:
  • ruler (Ruler)
  • heir (Heir)
  • consort (Consort)
  • admadv (Administrative Advisor)
  • dipadv (Diplomatic Advisor)
  • miladv (Military Advisor)
Culture IDThe ID of the culture you wish to set the court member's to.
Court Member IDThe ID of the court member you wish to change the religion of. Court member IDs:
  • ruler (Ruler)
  • heir (Heir)
  • consort (Consort)
  • admadv (Administrative Advisor)
  • dipadv (Diplomatic Advisor)
  • miladv (Military Advisor)
Religion IDThe ID of the religion you wish to set the court member's to. See eu4cheats.com/religions for religion IDs.
Country TagThe country tag of the country that has aggressive expansion imposed on that you want to clear.
Country TagOptional. The country tag of the country imposing aggressive expansion on the first specified country. If you do not specify a country tag here, aggressive expansion from all countries for the first specified country will be cleared.
Country TagOptional. If specified, government reforms for the country with this tag will be cleared.
DaysA number. The amount of days old a crash dump should at least be for it to be deleted. For example, entering 3 here would mean all crash dumps made more than 3 days ago would be permanently deleted.
Country TagThe country tag of the country you wish to log all crownland changes for.
AmountA number. The value you wish to set the specified country's devotion to.
Country TagOptional. The country tag of the country that you wish to change the devotion of. If you do not specify a country tag here, your own country will be affected.
MessageThe message that you wish to print to the console (can include spaces).
Agenda IDThe ID of the estate agenda you wish to start.
TextThe text you wish to search all commands for.
NameThe name of the newly created galley flagship (i.e. what you want it to be called).
Ability IDOptional. The ability ID of an ability you wish to add to the newly created galley flagship.
Ability IDOptional. The ability ID of an ability you wish to add to the newly created galley flagship.
Ability IDOptional. The ability ID of an ability you wish to add to the newly created galley flagship.
NameThe name of the newly created heavy flagship (i.e. what you want it to be called).
Ability IDOptional. The ability ID of an ability you wish to add to the newly created heavy flagship.
Ability IDOptional. The ability ID of an ability you wish to add to the newly created heavy flagship.
Ability IDOptional. The ability ID of an ability you wish to add to the newly created heavy flagship.
NameThe name of the newly created light flagship (i.e. what you want it to be called).
Ability IDOptional. The ability ID of an ability you wish to add to the newly created light flagship.
Ability IDOptional. The ability ID of an ability you wish to add to the newly created light flagship.
Ability IDOptional. The ability ID of an ability you wish to add to the newly created light flagship.
ThresholdA number. The threshold for classification of a country as an island. All countries below this limit will be highlighted. Unit is pixels.
Imperial Incident IDThe ID of the imperial incident you wish to start.
Shinto Incident IDThe ID of the Shinto incident you wish to start.
Country TagOptional. The country tag of the country you wish to start the incident within. If not specified, the incident will start in your country.
AmountOptional (default amount is 100). A number. The amount of innovativeness you wish to add. Specify a negative number to subtract.
Country TagOptional.The country tag of the country you wish to add to the innovativeness of. If not specified, the country you are playing as will be affected.
Country TagSender. The country tag of the country that you wish to send the insult.
Country TagReceiver. The country tag of the country that you wish to send the insult to.
Insult IDThe ID of the insult you wish to be sent.
Province IDThe ID of the province you wish to set the AI's invasion target to.
Investment IDThe ID of the investment you wish to toggle for the province.
Province IDThe province ID of a province that is a member of the Trade Company you wish to toggle the investment for.
LevelA number between 0 and 4 (4 being the most isolated). The level you wish to set your country's isolationism to.
Country TagThe country tag of the country you wish to kill all court advisors in.
DLC KeyThe DLC key of the DLC you wish to show the landing page for.
Country TagThe country tag of the country you wish to become a subject.
Country TagOptional. The country tag of the country you wish to become the overlord. If not specified, the country you are playing as will become the overlord.
Subject Type IDThe ID of the subject type you wish to apply between the two countries.
AmountA number. The amount to set the Chinese Emperor's meritocracy to.
Country TagOptional. The country tag of the country the Chinese Emperor you wish to change the meritocracy of belongs to. If not specified, the country that you are playing as will be affected.
Mission IDThe ID of the mission you wish to toggle mission completion for.
Reform IDThe ID of the reform you wish to apply on the Holy Roman Empire. Reform IDs:
  • reichsreform / emperor_reichsreform (Call for Reichsreform)
  • reichsregiment / emperor_reichsregiment (Institute Reichsregiment)
  • hofgericht / emperor_hofgericht (Reform the Hofgericht)
  • gemeinerpfennig / emperor_gemeinerpfennig (Enact Gemeiner Pfennig)
  • landfriede / emperor_landfriede (Ewiger Landfriede)
  • erbkaisertum / emperor_erbkaisertum (Proclaim Erbkaisertum)
  • privilegia_de_non_appelando / emperor_privilegia_de_non_appelando (Revoke The Privilegia)
  • renovatio / emperor_renovatio (Renovatio Imperii)
  • emperor_reichsstabilitaet (Absolute Reichsstabilität)
  • emperor_perpetual_diet (Perpetual Diet)
  • emperor_landsknechtswesen (Create the Landsknechtswesen)
  • emperor_reichstag_collegia (Establish the Reichstag Collegia)
  • emperor_expand_gemeiner_pfennig (Expand the Gemeiner Pfennig)
  • emperor_rechenschaft (Embrace Rechenschaft Measures)
  • emperor_geteilte_macht (Geteilte Macht)
  • emperor_reichskrieg (Reichskrieg)
  • emperor_imperial_estates (Curtail the Imperial Estates)
Golden Bull IDThe ID of the Golden Bull you wish to give to the current pope. Golden bull IDs:
  • illius_qui_se_pro_divini (Illius Qui Se Pro Divini)
  • apostolicae_servitutis (Apostolicae Servitutis)
  • praeclara_carissimi (Christian Pictas)
  • immensa_aeterni_dei (Immensa Aeterni Dei)
  • libertas_ecclesiae (Libertas Ecclesiae)
  • dei_gratia_rex (Dei Gratia Rex)
AmountA number. The amount of reform desire you wish to add to your country.
AmountA number. The amount of reform progress with you wish add. Specify negative numbers to reduce reform progress.
Country TagOptional. The country tag of the country you wish to add reform progress to. If not specified, the country that you are playing as will be affected.
Religious School IDThe ID of the religious school you wish to set the target country's religious school to. Religious school IDs:
  • hanafi_school (Hanafi)
  • hanbali_school (Hanbali)
  • maliki_school (Maliki)
  • shafii_school (Shafi'i)
  • ismaili_school (Ismaili)
  • jafari_school (Jafari)
  • zaidi_school (Zaidi)
Country TagOptional. The country tag of the country that you wish to change the religious school of. If not specified, the country that you are playing as will be affected.
Country TagThe country tag of the country you wish to repair all ships of.
File NameThe name of the file, placed in the game's Documents folder (Documents/Paradox Interactive/Europa Universalis IV), that you wish to run all commands within (with extension). For example, commands.txt.
YearA number. The year at which, when reached, the command file should be ran. For example, if you entered 1600, when the game hits the year 1600, the commands within the file would be ran.
File NameThe name of the file, placed in the game's Documents folder (Documents/Paradox Interactive/Europa Universalis IV), that you wish to run all commands within (with extension). For example, commands.txt.
Province IDThe ID of the province you wish to change the base manpower of.
ValueThe value you wish to set the specified province's base manpower to.
Province IDThe ID of the province you wish to change the base production of.
ValueThe value you wish to set the specified province's base production to.
Province IDThe ID of the province you wish to change the base tax of.
ValueThe value you wish to set the specified province's base tax to.
Province IDThe ID of the province you wish to spread the revolution to.
DateFormat of YYYY.MM.DD - for example 1600.10.20 for 20th October 1600. This is the date you wish to pause the game at.
Country TagThe country tag of the country you wish to make a Synthetics state.
Code Test IDThe test ID of the code test you wish to run.
Country TagThe country tag of the country that you wish to find out the neighbor status of (whether or not the country you are playing as is a neighbor).
Country TagThe country tag of the country that you wish to make a Tributary state.
AmountThe amount of Revolutionary Zeal you wish to add. Specify a negative number to reduce Revolutionary Zeal.
Country TagThe country tag of the country you wish to add Revolutionary Zeal to.
Game AgeYour desired game age. Game ages:
  • 0 - Age of Exploration
  • 1 - Age of Reformation
  • 2 - Age of Absolutism
  • 3 - Age of Revolution
AgeA number. The age to set the heir to.
Country TagOptional. The country tag of the country's heir you wish to change the age of. If not specified, the effect of this command will be applied to the country you are playing as.
Province IDThe ID of the province you wish to make a backer of the current parliament issue.
Province IDThe ID of the province you wish to change the base unrest of.
AmountThe amount of base unrest you wish to add. Specify a negative number to remove base unrest.
Casus Belli IDThe ID of the casus belli you wish to add.
Country TagThe country tag of the country you wish to add the casus belli to.
Country TagOptional. If you specify a country tag here, the casus belli will come from this country, rather than the one you are playing as.
Province IDThe ID of the province you wish to claim for your current country (or another country if you specify a country tag after).
Country TagOptional. If specified, the specified province will be claimed for the country with this tag. If not specified, the province will be claimed for your current country.
Country TagThe tag of the country you wish to add a colonist to.
Country TagOptional. The tag of the country you wish to add a consort to. If not specified, this will be the country you are currently playing as.
Country TagOptional. The tag of the country you wish for the consort to be from.
Province IDThe ID of the province you wish to make a core.
Country TagOptional. The tag of the country you wish to make this a core of.
Province IDThe ID of the province you wish to add devastation to.
Devastation AmountThe amount of devastation you wish to add the to aforementioned province. Specify a negative amount to subtract.
Country TagOptional. The tag of the country you wish to add the diplomat enroute to. If not specified, this command will apply to the country you are currently playing as.
Faction NameThe name of the faction you wish to add. Names:
  • temples - The Temple Faction
  • enuchs - The Eunuch Faction
  • bureaucrats - The Bureaucrat Faction
Country TagOptional. The tag of the country you wish to add a heir to. If not specified, the heir will be added to the country you are currently playing as.
Idea Group KeyThe ID of the idea group you wish to add. See our idea groups list for a list of keys.
Country TagOptional. If this argument is specified, the idea group will be added to this country. If not specified, the idea group will be added to the country you are currently playing as.
Country TagThe tag of the country you wish to add to your interest.
Issue IDThe ID of the issue you wish to add to parliament.
AmountThe amount of liberty desire you wish to add to the target country. Specify a negative number to remove liberty desire.
Country TagOptional. If specified, the country with the specified tag will have their liberty desire modified. If not specified, the liberty desire of the country you are currently playing as will be changed.
Province IDThe ID of the province you wish to add local autonomy to.
AmountThe amount of local autonomy you wish to add to the specified province. Specify a negative number to subtract.
Estate IDThe ID of the estate you wish to add loyalty to. Estate IDs:
  • estate_church
  • estate_nobles
  • estate_burghers
  • estate_cossacks
  • estate_nomadic_tribes
  • estate_dhimmi
AmountThe amount of loyalty you wish to add to the specified estate.
Country TagThe 3-character country tag of the country you with to add a missionary to.
Province IDThe ID of the province you wish to add natives to.
AmountThe amount of natives you wish to add to the aforementioned province. This amount is multiplied by 100, so entering 1 here would add 100 natives (not just 1). Specify a negative number to remove natives (-1 would remove 100 natives).
Source Country TagThe country tag of the country you wish for the opinion to come from.
Target Country TagThe country tag of the country you wish to have the opinion of changed.
Country TagThe tag of the country you wish to add 10% patriarch authority to.
Province IDThe ID of the province you wish to issue a permanent claim for.
Country TagThe country tag of the country you wish to permanently claim the specified province for.
Country TagThe country tag of the country you wish to add 100 Papal Influence to.
Province IDThe ID of the province you wish to change the prosperity progress of.
Progress %The amount you wish to increase to the prosperity progress percentage by. Specify a negative number to remove progress.
AmountThe amount you wish to add to the current reform level of the Holy Roman Empire.
AmountThe amount you wish to add to the Republican Tradition value. Specify a negative value to remove Republican Tradition.
Country TagOptional. The tag of the country you wish to change the Republican Tradition value of. If this is not specified, the country you are currently playing as will be affected.
Ruler Trait IDThe ID of the trait you wish to add to your ruler.
AmountThe amount of administrative power you wish to add. Specify a negative number to remove.
Country TagThe tag of the country you wish to add or remove administrative power to/from.
FireThe admiral's Fire rating, a number from 0-6.
ShockThe admiral's Shock rating, a number from 0-6.
ManeuverThe admiral's Maneuver rating, a number from 0-6.
SiegeThe admiral's Siege rating, a number from 0-6.
Country TagOptional. The country tag you wish to add the admiral to. If not specified, the admiral will be added to the country you are currently playing as.
Army / Diplomacy / TradeThe AI minister you wish to disable:
  • 0 - Army
  • 1 - Diplomacy
  • 2 - Trade
Country TagOptional. The tag of the country you wish to toggle AI for. If not specified, this command will toggle AI for all nations.
Country TagThe country tag of the country you wish to annex.
Country TagOptional. The country tag of the country you wish to annex the first specified country. If you do not specify a country tag here, the first specified country tag will be annexed for the country you are currently playing as.
AmountThe amount of army tradition you wish to add. Specify a negative number to remove army tradition.
Country TagOptional. The tag of the country you wish to add army tradition to. If not specified, the effects of this command will be applied to the country you are currently playing as.
AmountThe amount of army professionalism to add. Negative numbers will remove army professionalism.
Country TagOptional. If specified, the army professionalism of the country with this tag will be affected. If not specified, this command will apply to the country you are currently playing as.
AmountThe amount of authority you wish to add.
Country TagOptional. The tag of the country you wish to add authority to. If not specified, the country you are currently playing as will be affected.
Province IDThe ID of the province you wish to spawn Jan Mayen in.
AmountThe amount of money you wish to add to the treasury. Specify a negative number to subtract money (ducats).
Country TagOptional. The country tag of the country you wish to add the specified amount of money to. If not specified, the country you are currently playing as will be affected.
Country Tag / Province IDThe country tag or province ID of the country/province you wish to change the religion of.
Religion IDThe ID of the religion you wish to change the target country/provice to. Religion IDs:
Religion NameReligion ID
Catholiccatholic
Protestantprotestant
Reformedreformed
Orthodoxorthodox
Copticcoptic
Sunnisunni
Shiashiite
Ibadiibadi
Theravadabuddhism
Vajrayanavajrayana
Mahayanamahayana
Confucianconfucianism
Shintoshinto
Hinduhinduism
Sikhsikhism
Animistanimism
Fetishistshamanism
Totemisttotemism
Intiinti
Nahuatlnahuatl
Mayanmesoamerican_religion
Norsenorse_pagan_reformed
Tengritengri_pagan_reformed
Jewishjewish
Zoroastrianzoroastrian
Nestoriannestorian
Fraticellifraticelli
Catharcathar
Messalianmessalian
Waldensianwaldensian
Lollardlollard
Monophysitemonophysite
Bogomilistbogomilist
Monothelitemonothelite
Iconoclasticonoclast
Paulicianpaulician
Zikrizikri
Yazidiyazidi
Kharijitekharijite
Druzedruze
Hurufihurufi
Mazdakimazdaki
Manicheanmanichean
Samaritansamaritan_faith
Karaitekaraite_faith
Jainismjain
Romuvabaltic_pagan_reformed
Hellenichellenic_pagan
Slavicslavic_pagan_reformed
Suomenuskofinnish_pagan_reformed
Zunistzun_pagan_reformed
Bönbon
AmountThe amount of church power you wish to add - specify a negative number to remove church power.
Country TagThe country tag of the country you wish to add/remove church power from.
Country TagThe tag of the country you wish to clear the consort flag from.
Flag IDThe ID of the flag you wish to clear from the consort.
Flag IDThe ID of the global flag you wish to clear.
Flag IDThe ID of the province flag you wish to clear.
Province IDThe ID of the province you wish to clear the flag from.
Province IDThe ID of the province you wish to colonize for the country you are currently playing as.
NumberThe number you wish for the combat dice to always land on. Specify -1 here to revert the combat dice to normal (making it random again).
FrequencyA number between 0 and 50 - higher numbers make the combat sound less frequent.
Province IDThe ID of the province you wish to change the controller of.
Country TagOptional. The country tag of the country you wish to make the controller of the specified province. If a country tag is not specified, the country you are currently playing as will become the controller of the specified province.
Corruption ValueThe amount of corruption you wish to set for the target country - note that this will set the country's corruption to this value, not add this to the existing amount.
Country TagOptional. The tag of the country you wish to change the amount of corruption within. If this is not specified, the country you are currently playing as will be affected.
Country TagThe country tag of the country you wish to view the value of a modifier for.
Modifier IDThe ID/type of modifier you wish to view the value of.
Country TagThe tag of the country you wish to make a march.
Country TagThe tag of the country the first specified country should be a march for.
Province IDThe ID of the province you wish to change the culture of.
YYYY.MM.DDThe date you wish to set the game date to. E.g. 1950.02.23 for the 23rd February 1950.
Country TagThe tag of the country you wish to be the aggressor (start the war).
Country TagThe tag of the country you wish for war to be declared upon (the defender).
Call AlliesSpecify 'yes' here to call allies of the countries that are willing to get involved in the war, specify 'no' here to not involve allies of the countries in the war.
Country TagThe country tag of the country you wish to end all wars they are involved in.
Country TagThe country tag of the emperor you wish to kill.
AmountThe amount of diplomatic power you wish to add. Specify a negative number to remove.
Country TagThe tag of the country you wish to add or remove diplomatic power from.
Disaster IDThe ID of the distaster you wish to start - e.g. 'civil_war'.
Country TagThe tag of the country with the capital you wish to discover.
Country TagOptional. The country tag of the country you wish to discover the capital. If not specified, the country will be discovered for the country you are currently playing as.
AmountThe amount of doom you wish to add to the target country. Specify a negative number to remove doom.
Country TagOptional. The country tag of the country you wish to add or remove doom to/from. If not specified, the effects of this command will be applied to the country you are currently playing as.
Province IDThe ID of the province you wish to embrace an institution(s) within.
Institution IDOptional. The ID of the institution you wish to embrace. If not specified, all institutions within the province will be embraced. Institution IDs:
  • feudalism (Feudalism)
  • renaissance (Renaissance)
  • new_world_i (Colonialism)
  • printing_press (Printing Press)
  • global_trade (Global Trade)
  • manufactories (Manufactories)
  • enlightenment (Enlightenment)
Country TagThe country tag of the country you wish to make all belonging spies fail.
Event IDThe ID of the event you wish to start.
Country TagOptional. The country you wish to start the event within. If not specified, the event will be carried out within your country.
Option IDThe ID of any option for the specified event (where applicable).
AmountThe amount of war exhaustion you wish to add. Specify a negative number to remove war exhaustion.
Country TagOptional. The tag of the country you wish to add/remove war exhaustion from. If not specified, the country you are currently playing as will be affected.
Country TagThe tag of the country you wish to change the amount of favor for (the amount of favor towards your country, that is).
AmountThe amount of favor you wish to add. Specify a negative number to remove favor.
AmountThe amount of fervor you wish to add. Specify a negative number to remove.
Country TagThe tag of the country you wish to add or remove fervor from. Note that they should be of the Reformed religion (as otherwise there is no fervor to add or remove).
Country TagThe tag of the country you wish to form a union.
Country TagThe tag of the country you wish to form a union. If not specified, this will be the country you are currently playing as (so your current country would form a union with the first specified country).
Province IDOptional. The ID of the province you wish to toggle FoW within. If not specified, FoW will be toggled everywhere.
SpeedThe speed you wish to run the game at, a number between 0 and 5. 0 being paused and 5 being the fastest setting.
Country TagThe country tag of the country you wish to start a golden age within.
ProgressThe amount of progress the country should have towards harmonization - a number between 0 and 100 (e.g. 55 for 55%).
Country TagThe country tag of the country you wish to change the progress of harmonization for.
AmountThe amount of harmony you wish to add. Specify negative numbers to remove harmony.
Country TagThe country tag of the country you wish to add or remove harmony from.
CommandOptional. The name of the command you wish to receive help information for. If not specified, a list of commands will be printed.
AmountThe amount you wish to set the specified country's horde unity to.
Country TagThe tag of the country you wish to change the horde unity of.
AmountThe amount of imperial authority you wish to add to the emperor. Specify negative numbers to remove imperial authority.
Country TagThe tag of the country the emperor you wish to change the imperial authority of belongs to.
AmountThe amount of inflation you wish to add. Specify a negative number to remove inflation.
Country TagOptional. The tag of the country you wish to change inflation for. If not specified, the country you're playing as will be affected.
Country TagThe tag of the country you wish to integrate into another.
Country TagThe tag of the country you wish to have the first specified country integrated into. If not specified, this will be the country you are currently playing as.
AmountThe amount of karma you wish to add to the specified country. Specify a negative number to remove karma.
Country TagOptional. The country tag of the Buddhist country you wish to change the karma of. If not specified, the country that you're currently playing as will be affected (provided it is Buddhist).
Country TagThe tag of the country you wish to kill a cardinal within. If not specified, a cardinal within the country you are currently playing as will be killed.
Country TagThe country you wish to kill the consort within. If you do not specify a country tag here, the consort within your current country will be killed.
Country TagThe tag of the country you wish to kill the heir to the throne in. If not specified, the heir of your current country will be affected.
FireThe leader's Fire rating, a number from 0-6.
ShockThe leader's Shock rating, a number from 0-6.
ManeuverThe leader's Maneuver rating, a number from 0-6.
SiegeThe leader's Siege rating, a number from 0-6.
Country TagThe country tag of the country you wish to spawn the leader for. If not specified, the leader will be spawned into your current country's military.
Chunk Byte #The amount of bytes of memory to leak for each chunk.
Chunk NumberThe number of chunks to leak.
AmountThe value to set the specified country's leader's legitimacy to.
Country TagThe country tag of the country's leader you wish to change the legitimacy of. If not specified, the leader of your current country will be affected.
Country TagThe tag of the country you wish to toggle the lucky nation status of. If not specified, this command will affect your current country.
AmountThe amount of mandate you wish to add. Specify a negative number to remove mandate.
AmountThe amount of manpower you wish to add to the specified country. Note that this number will be multiplied by 1000, so a value of 2 here would add 2,000 manpower.
Country TagThe tag of the country you wish to add manpower to.
SeedThe seed of the new map.
Map Mode #The number of the map mode you wish to change the map to.
AmountThe amount of military power you wish to add. Specify a negative number to remove.
Country TagThe country tag of the country you wish to add or remove military power to/from. If not specified, the country you are currently playing as will be affected.
AmountThe amount of humans you wish to add to your current country. Negative numbers remove humans.
Province IDThe ID of the province you wish to start a native uprising within.
AmountThe amount of navy tradition you wish to add. Specify a negative number to remove.
Country TagThe country tag of the country you wish to add navy tradition to.
Province IDThe ID of the province you wish to change the owner of.
Country TagThe tag of the country you wish to make the owner of the specified province.
Province IDThe ID of the province you wish to change the owner of and also make a core.
Country TagThe country tag of the country you wish to make the owner of the province.
AmountThe amount of piety you wish to add to the specified country. Specify negative numbers to remove piety.
Country TagThe country tag of the country you wish to add/remove piety from.
Province IDThe ID of the provice you wish to start the pirate within.
Province IDThe ID of the province you wish to add population ID. The province must be part of a colony.
AmountThe amount of population you wish to add to the specified province. Specify a negative number to remove population.
Stability Key / Idea Group Key / Tech KeyThe stability key, idea group key, or tech key you wish to add to a country.
Country TagThe country tag of the country you wish to add the previously specified stability/idea/technology group to. If not specified, this will default to the country you are currently playing as.
AmountThe amount of points you wish to add to all powers. Powers are administrative, military, diplomatic, etc. Specify a negative number to remove power.
Country TagThe country tag of the country you wish to add points to all powers for. If not specified, your current nation will be affected.
AmountThe amount of prestige you wish to add. Specify a negative number to remove prestige.
Country TagThe country tag of the country you wish to add or remove prestige from.
Province IDThe ID of the province you wish to view province flags for.
Country TagThe country tag of the country you wish to make a protectorate (the county that will be controlled and protected).
Country TagThe country tag of the country you wish to protect/control the other specified country tag. If not specified, this will be the country you are currently playing as.
Province IDThe ID of the province you wish to view province modifiers for.
Province IDThe ID of the province you wish to begin reformation within.
File NameThe name of the file you wish to reload.
Map / .fx FileOptional. You can optionally specify a map name, postfx or specific file name to reload (shader files end in .fx).
Texture FileThe name of the texture file you wish to reload.
Casus Belli IDThe ID of the casus belli you wish to remove. See our casus belli key list for IDs.
Country TagThe country tag to remove the casus belli from.
Country TagThe country tag of the country that declared the casus belli (the other country involved in the casus belli). If not specified, this will be the country you are currently playing as.
Province IDThe ID of the province you wish to remove a claim from.
Country TagThe tag of the country that placed the claim upon the previously specified province.
Province IDThe ID of the province you wish to remove the core status from.
Country TagOptional. The tag of the country that should no longer class the specified province as a core.
Country TagThe country tag of the country you wish to remove from your country's interest.
Country TagThe country tag of the 'march' country.
Country TagThe country tag of the country that the first country is a march of.
Country TagThe country tag of the rival country you wish to make no longer a rival.
Ruler Trait IDThe ID of the trait you wish to remove from your ruler.
Country TagThe country tag of the country you wish to end the mission cooldown for.
Province IDThe ID of the province you wish to start a revolt within.
Country TagThe tag of the country to make the revolution target.
AmountThe amount of random colors (RGB values) to print to the game.log file.
File NameThe name of the file containing the commands you wish to run. For example, 'commandlistfile.txt'.
AmountOptional - the amount of government ability points to add. If not specified, you will be granted the maximum amount of government ability points.
AmountThe amount of sailors to add to the specified country. If you do not specify a value here, this will default to 5000.
Country TagThe tag of the country to add the sailors to. If not specified, they will be added to the country you are currently playing as.
Country TagThe country tag to set the flag for.
FlagThe name/key of the flag to set.
FlagThe name/key of the global flag to set.
Leader Trait IDThe ID of the trait you wish to set for your country's military leader.
Flag IDThe ID/name of the flag you wish to set.
Province IDThe ID of the province to set the flag for.
Province IDThe ID of the province to set the missionary progress for.
ProgressThe progress to set for the missionary, a number between 0 and 100 (0 = 0%, 100 = 100%).
CountOptional. Your desired random count.
Country TagThe country tag to print ideas to game.log for.
Province IDThe ID of the province you wish to win the siege for.
Province IDThe ID of the province to spawn the unit in.
Unit IDThe ID of the unit to spawn in the specified province.
Actor / Mesh NameThe name of the actor, or mesh you wish to spawn.
Province IDThe ID of the province you wish to spawn the actor in.
AnimationOptional. If specified, this should be the name of the animation you wish to spawn the actor with.
LevelA number - the sprite level to set.
Country TagThe country tag to add spy network points to.
AmountThe amount of spy network points to add. Specify a negative number to remove points.
AmountThe amount of stability to add. Specify a negative number to remove stability.
Country TagOptional. The country tag of the country you wish to change the stability of. If not specified, your current country will be affected.
Province IDThe ID of the province to toggle state/territory status for.
Country TagThe country tag of the country that you wish to play as.
AmountThe amount of levels to add in all technology types.
Achievement IDThe ID of the achievement you wish to test.
Event IDThe ID of the event you wish to test.
Character IDThe ID of the character to pass to the event.
MissionThe name/ID of the mission you wish to test.
Country TagThe country tag to add trust to (trust is added from the country you are currently playing as).
AmountThe amount of trust to add. Specify a negative number to remove.
Language TagThe language tag of the localisation file you wish to reload (e.g. 'English').
Country TagThe tag of the country to vassalize.
Country TagOptional. The tag of the country to do the 'vassalizing' - if not specified, this will be your current country.
Open / CloseSpecify 'open' here to open the specified window, 'close' to close it (no quote marks).
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